Kizspy | Question: 20
(Choose 1 answer)
In Unity's physics system, what purpose do colliders serve when developing interactive physics-based
puzzles?
A. They act as triggers for starting or stopping animations on game objects.
B. They define the physical shape of an object for collision detection, enabling objects to interact with each
other physically in the game world.
C. They are used exclusively for rendering realistic lighting effects on game objects.
D. They control the audio volume level when two objects collide in the game environment.