Kizspy Question: 3
(Choose 1 answer)
In the context of Unity Animation, what is a Blend Tree used for?
A. To create a series of animations that play in a specific order.
B. To blend between two or more animation clips based on certain parameters, like character speed.
C. To store and manage multiple animations for different characters within a single asset.
D. To define the hierarchical structure of animation layers for a GameObject.