PRU212_-_SP_2025_-_FE_3546.webp
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PRU212_-_SP_2025_-_FE_3546.webp

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Kizspy | Question: 21
(Choose 1 answer)
FOGUERILOR.LOV
Given Unity's physics simulation capabilities, explain how using a Rigidbody 2D component with a dynamic
body type and a non-zero gravity scale affects a GameObject when it collides with another GameObject that
has a static body type and a Collider 2D component. Consider the impact of both GameObjects having
different mass properties.
A. The dynamic GameObject will stop immediately upon collision, regardless of its mass or the gravity scale
set.
B. The dynamic GameObject will pass through the static GameObject, as static bodies do not interact with
other physics bodies.
C. The dynamic GameObject's movement and subsequent reaction to the collision are influenced by its mass
and the gravity scale. A higher mass results in less impact from the collision, whereas a higher gravity scale
increases the GameObject's speed upon collision.
D. The collision will result in the static GameObject being pushed by the dynamic GameObject, demonstrating
a physical response.

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