Kizspy | Question: 22
(Choose 1 answer)
What is the primary difference between Update() and FixedUpdate() in Unity?
A. Update() runs every frame, while FixedUpdate() runs at a fixed time step.
B. Update() is used for physics calculations, while FixedUpdate() is not.
C. FixedUpdate() is called only when physics objects collide.
D. Update() stops running when the game is paused, while Fixed Update() doesn't.