Kizspy Question: 39
(Choose 1 answer)
FLIGVERY LOW LOM
How can dragging functionality be implemented in Unity?
A. By using only OnMousePosition to calculate the delta during the drag
B. By combining OnMousePosition and mouse button actions to calculate the delta during the drag
C. By setting a high mouse sensitivity value to the delta during the drag
D. By disabling the Input System during gameplay to set the fixed value for the delta during the drag